Server Details

The current sandbox settings on the server are designed to create a "Realistic as playable" experience. These settings will be fine tuned at the beginning of the server's run, with the goal of establishing permanent configurations over time.

The server will operate 24/7 with automatic restarts every 6 hours (6am, 12pm, 6pm, 12am EST). The Server hardware will also reboot at 6am EST everyday. This ensures the maximum efficiency and performance during play. The server will run until the release of Build 42 (main branch, not iwbums), and there will be no wipes during this period. Players can expect a stable environment to test their survival skills without interruptions.



Server connection info:

search for "The Endless Rot"
The server status can be viewed in our discord server.
Survivor on top of a car tired from a horde of zombies.

Sandbox Settings

This is the current configuration of the sandbox settings of the server.

Updated 11/9/24.

  • Zombies: Urban Focused
  • DayLength: 2 Hours
  • StartMonth: December
  • WaterShut: 0-30 Days
  • ElectricShut: 0-30 Days
  • FoodLoot: Rare
  • LiteratureLoot: Rare
  • SurvivalGearsLoot: Rare
  • MedicalLoot: Rare
  • WeaponLoot: Rare
  • RangedWeaponLoot: Rare
  • AmmoLoot: normal
  • MechanicsLoot: Rare
  • OtherLoot: Rare
  • Temperature: Normal
  • Rain: Normal
  • ErosionSpeed: Normal
  • ErosionDays: Normal
  • XpMultiplier: 1
  • XpMultiplierAffectsPassive: 1
  • ZombieAttractionMultiplier: 1
  • VehicleEasyUse: false
  • Farming: Normal
  • CompostTime: 3 Weeks
  • StatsDecrease: Normal
  • NatureAbundance: Rare
  • Alarm: Sometimes
  • LockedHouses: Sometimes
  • StarterKit: false
  • Nutrition: true
  • FoodRotSpeed: Normal
  • FridgeFactor: Normal
  • LootRespawn: Every Week
  • SeenHoursPreventLootRespawn: 0
  • TimeSinceApo: 1
  • PlantResilience: Normal
  • PlantAbundance: Normal
  • EndRegen: Normal
  • Helicopter: never
  • MetaEvent: Sometimes
  • SleepingEvent: never
  • GeneratorSpawning: Sometimes
  • GeneratorFuelConsumption: 1
  • SurvivorHouseChance: Rare
  • RearVulnerability: High
  • AttackBlockMovements: true
  • AllClothesUnlocked: false
  • EnableTaintedWaterText: true
  • CarSpawnRate: Normal
  • ChanceHasGas: High
  • InitialGas: Normal
  • FuelStationGas: Normal
  • CarGasConsumption: 1
  • LockedCar: Normal
  • CarGeneralCondition: Normal
  • CarDamageOnImpact: Normal
  • DamageToPlayerFromHitByACar: low
  • TrafficJam: true
  • CarAlarm: Extremely Rare
  • PlayerDamageFromCrash: true
  • SirenShutoffHours: 0
  • RecentlySurvivorVehicles: Low
  • EnableVehicles: true
  • EnablePoisoning: true
  • MaggotSpawn: In and around bodies
  • LightBulbLifespan: 1
  • AllowMiniMap: false
  • AllowWorldMap: true
  • MapAllKnown: false
  • VehicleStoryChance: Rare
  • ZoneStoryChance: Rare
  • AnnotatedMapChance: Rare
  • CharacterFreePoints: 0
  • ConstructionBonusPoints: Normal
  • NightDarkness: Normal
  • NightLength: Normal
  • InjurySeverity: Normal
  • BoneFracture:
  • HoursForCorpseRemoval: 216
  • DecayingCorpseHealthImpact: Normal
  • BloodLevel: Normal
  • ClothingDegradation: Normal
  • FireSpread: true
  • DaysForRottenFoodRemoval: -1
  • AllowExteriorGenerator: true
  • MaxFogIntensity: Moderate
  • MaxRainFxIntensity: Moderate
  • EnableSnowOnGround: true
  • MultiHitZombies: false

ZombieLore & Config Settings

The Zombie settings are set to emulate a typical George Romero type of zombie. Overtime the ultimate goal is to emulate Zombies from We're Alive.

  • Speed: Normal
  • Strength: Superhuman
  • Toughness: Normal
  • Transmission: Blood + Saliva
  • Mortality: 0-12 Hours
  • Reanimate: 0-12 Hours
  • Cognition: Basic Navigation
  • CrawlUnderVehicle: Often
  • Memory: Long
  • Sight: Normal
  • Hearing: Normal
  • ThumpNoChasing: true
  • ThumpOnConstruction: true
  • ActiveOnly: Both
  • TriggerHouseAlarm: true
  • ZombiesDragDown: true
  • ZombiesFenceLunge: true
  • DisableFakeDead: Some will pretend
  • PopulationMultiplier: 1.0
  • PopulationStartMultiplier: 0.1
  • PopulationPeakMultiplier: 1.0
  • PopulationPeakDay: 28
  • RespawnHours: 72
  • RespawnUnseenHours: 16
  • RespawnMultiplier: 0.1
  • RedistributeHours: 12
  • FollowSoundDistance: 100
  • RallyGroupSize: 20
  • RallyTravelDistance: 20
  • RallyGroupSeparation: 15
  • RallyGroupRadius: 3